Druids are coming to Baldur's Gate 3
Larian Studios hosted another in depth stream for Baldur’s Gate 3, where it was revealed that Druid’s would be making an appearance in the game.
The Druid class comes with over 30 spells & abilities, including Wild Shape. Since Baldur’s Gate 3 is such a deeply narrative experience, new dialogue and voice over has also been recorded so that playing a Druid has the same deep level of narrative interactivity as the other classes, Humans, Elves, Half-Elves, Halflings, Dwarves, Tieflings, Drow, etc.
We won’t spoil them, but those who visit Druid’s Grove playing as a Druid may enjoy a game of spot the difference. Of course, being a game that reacts to who you are, there are new rewards, options, story moments, and interactions scattered throughout the game’s Act 1 content.
With the power of the wilderness at their fingertips, Druids can transform their shape in order to adapt to different situations. Crunch bones and slam into enemies as a Dire Wolf or Polar Bear. Spin your silken thread over the environment as a Spider. Soar above Faerun as a Raven. Sneak into hostile spaces unnoticed as a Cat. Burrow under the earth and ambush opponents as a Badger. Or temporarily embrace the tadpole that the Mindflayers have implanted inside you, and discover a new and mysterious Aberrant Shape.
There are currently 8 Shapes available: Deep Rothé, Cat, Raven, Dire Wolf, Badger, Spider, Polar Bear, and Aberrant. NPC’s will react to your animal form in a procedural way. Bear blocking your path? Then assume bear Shape and speak his own language!
D&D fans will know that the Druids traditionally come from one of a number of Circles. Druids will be able to choose from one of two Circles to inform how they play.
All this and a heck of a lot more was revealed during the recent Panel from Hell II panel, which you can watch below:
Here are some of the other highlights, if you don’t have time to watch an almost 3 hour long video.
Big changes in BG3’s Patch 4
Along with the Druid, Patch 4: Nature’s Power brings a number of improvements and changes to the game, including of course fixes, but also major quality of life improvements, and increasingly polished cinematics. Many of which have been requested by the community or influenced by community feedback:
Optional Loaded Dice: This optional change helps smooth out the extremes of the bell curve. It retains the core elements of RNG, ensuring a player can no longer be unlucky or super lucky with several dice rolls in a row. The system also runs in two parts. Dice rolls in dialogue are different to those in combat, and this change only impacts the d20. Not damage rolls.
Speak with dead and polished cinematics: Cinematics in special cases like Speak with Dead have made huge improvements along with the ability to join conversations as an animal. The patch also adds improved animations with the Druids in the Grove as they cast spells and use their abilities. Major improvements have been made both in animation and lighting, which… though not obvious in this paragraph of text, look really neat in the game. Channel your imagination.
Multiplayer: Those embarking on their adventure together with friends can now see other players Equipment, Spells, Inventory and Character Sheets. As well as the ability to take and place items to and from. There is no lock function - that will come in a future patch. Your friends could for example steal your items, because there’s no lock function yet, but there’s no rush, because they’re your friends. They wouldn’t do that to you, would they?
Quality of life: A series of much-requested features have been implemented. Players can now target friends and enemies with spells and equipment by clicking on their portraits. As an alternative to trying to click on a character in the world, players can now easily select and attack whoever they want from the UI. We also added a flee button for the errr… tacticians among us. And using torches has never been easier thanks to the long-awaited addition of the torch button!
Improved Cinematics: Narrative cinematics have been given a new lease of life thanks to a fresh lighting pass, resulting in some truly spectacular sequences in which the story of BG3 is told.