The veil has been lifted on the accessibility options for Dragon Age: The Veilguard
As the release date for Dragon Age: The Veilguard draws ever closer, the team at Bioware have released more new details for the game, including the difficulty options and more.
Game Difficulty
There are six different options for players to choose from here. This is the list
Storyteller
Here for the story.
Keeper
A balanced combat experience that emphasizes party composition and equipment choices over reaction times.
Adventurer
A balanced experience that places equal emphasis on combat, party composition, and equipment choices.
Underdog
Here to be pushed to the limit, requiring strategic planning and tactical decisions.
Nightmare
Overwhelming battles that give no quarter. Requires a mastery of combat, equipment, skills, and game mechanics to survive.
Selecting Nightmare cannot be undone without starting a new playthrough.
Unbound
Customise all settings.
While five of those settings are preset to have things at certain levels and the Unbound being for those that want to tweak it all, the game will also let you customise further. An example can be around the parry timing, so if you want a hard boss fight, but you just need more time for parry’s, you can modify that setting.
More details on the settings available can be found here, but for the remaining options fall into the usual buckets, but here is the full list:
Audio
3D Audio
Accessibility SFX
Glint Ping SFX
Mono Audio
Speaker Type
Volume Sliders
Controls
Ability Wheel Controller Activation (Hold or Tap)
Disable UI Hold Inputs
Input Remapping
Invert Axis (X & Y available)
Swap Left & Right Sticks
Stick Deadzones
Trigger Deadzones
Vertical & Horizontal Sensitivity
Vibration Intensity
Gameplay
Combat
Aim Assist
Aim Snap
Combat Timing
Enemy Aggression
Enemy Damage
Enemy Health
Enemy Resistances
Enemy Vulnerability
Prevent Death
Exploration
Frequent Auto-Saving
Library (Codex, Glossary, Missives)
Object Glint Distance
Object Glint Visibility
Objective Marker Visibility
Pause at any time
Waypoint Visibility
World & Local Maps available at all times
Visual / UI
Camera Shake
Depth of Field
Full-screen Colourblind Filters
Hide-able HUD Elements
Abilities
Damage Numbers
Hints
Mini Map
Objective Tracker
Player Health
Tutorials
Low Health Screen Effect
Motion Blur
Persist Dot Option
Ranged & Melee Threat Indicators
Subtitle Advanced Options
Background Opacity
Speaker Names
Speaker Name Colour
Subtitle Size
UI Text Size
Vignette