E3 2015 - Horizon Zero Dawn Dev Demo
At the Sony E3 Press event, there was a lot of buzz going
around for a number of games, but one game grabbed my attention and it was a
new IP, Horizon Zero Dawn. While the game grabbed my attention from its visuals
I wanted to know more about it, thankfully I had the chance to sit down with
the games director and studio head and watch it be played live.
It was in a very small room off the show floor that this
demo took place and it was the same section of game that we saw at the press
event, though this time it was controlled by Mathijs, the games director while
Jan Bart talked about the game and what the team wanted to do. First we got
some back story on the world, nothing spoiler related of course, no matter how
much I asked, but still it is a good concept.
The game is set 1000 years in the future and the old human
cities that people saw in the trailer are to the humans of this world like the
pyramids are to us, relics of civilizations from ancient history and they are
so unknown to the humans of this world, they don’t enter them. Instead they
make life work like tribes, living off the land and while some tribes are large
and wield power, there are those that are small but still able to do things
like hunt, which is what the tribe your character Aloy does.
Of course, if you have seen the trailer then you will know
that Aloy does not hunt deer and such, she hunts machines, but they are not
what we expect, they are animals in machine forms. The first creature that we
encounter is called a watcher, a long, snake like machine, with legs though
that help it get around. It is true to its name sake and keeps watching for threats
to the heard. If they spot a threat they will send out an alarm, which if you
can’t stop them in time they will call in some larger help, which is something
that you want to avoid.
As Aloy moved close to the grazers, the deer like creatures
with the canisters on their backs, two massive Thunderjaws came through the
clearing. These creatures are massive, the size of which becomes super apparent
later, but by staying out of sight, they pass on by with no issues, except one
of them appears to be damaged. Sparks are actually coming from the first of the
two and when you compare it to the second one, it's missing armour from a
variety of places. Once they have passed it is time for the hunt to begin in
earnest and this is where things get tricky.
Using the bow, you can draw back and shot the canisters off
the grazers, allowing you to collect your spoils, but as you would expect the
moment that you make your move the heard is spooked and the creatures scatter
and the direction that they ran towards is the same one that the Thunderjaws
went, which results in the damaged one coming to their aid, something that does
not work for Aloy. But Aloy is not without her tricks, in fact as the demo
progresses we get to see her use a variety of tricks and weapons to bring the
massive beast down.
It is really important to note that the arrow types that
Aloy uses are not infinite, in order to create an explosive arrow, the machines
must be hunted and resources gathered as the humans of this time do not have
the knowledge to create explosives on their own, so they need to use the
machines to do that. But you can’t bring down just any creature to create these
arrow types, the larger the creature the better the resources. So there is a
constant need to manage your arrows, so you don’t expend one type when you
might need it later on.
After some furious combat the Thunderjaw is brought down,
which brings us to the end of the demo, but there was now time for some
questions. The first thing I had to ask was the design of the creatures, if
they were inspired by animals, such as the deer like Grazers or if it was a
combination of creatures, like the Thunderjaw. In response to this question the
answer was very cryptic, while they do look like animals we know from modern
times and history, they are built to serve a purpose, as for who built them and
why, we will find out by playing the game.
The other question asked, by another journalist in the room
was if Aloy was the only character you could play as, the answer was yes, but
you can change her skills up, so each player will have a different experience.
As Aloy levels, you will earn skill points that you can use to help your
character grow through character specialisation. You will be able to go down
paths like Hunter or a stealth path, depending on your preferred play style.
While I myself was not able to play the game, with it's blend
of awesome futuristic setting, combat and open world gameplay, Horizon Zero
Dawn was one of the games that stood out the most for me at E3 2015.
Luke Henderson