E3 2017 - Hands on with Lawbreakers
If you know me, then you know that I am not a multiplayer
guy, online requires way more dedication of time than I can afford and local
requires getting people around to play, which life always seems to want to
avoid, so going hands on with Lawbreakers was something I was a little unsure
of to begin with.
When I checked in for my media appointment, I was asked if I
wanted to play the game on PC or PlayStation 4 and I selected the console,
purely because it was the newer of the two. In fact, the PlayStation 4 version
at E3 was the first time that the game was being shown off in public on the
platform. I was granted the chance to play two rounds of the game, over the one
of the regular line folk and I think that is what changed my mind from meh to
yes, I want more. The game mode that we were playing was a variant on capture
the flag and it was a lot of fun.
Each team was made up of six players, each player could
select whichever character appealed to them and then the game was on, with the
first team to 8 points being declared the winner. At first, I really did not
understand why the game was any different, sure it looked cool, it kind of had
a mix of Quake speed, but with Call of Duty kills and a little of Titanfall
movement, but that was it and another me too shooter was not what I wanted to
play. That all changed for me though, the moment that I stepped into the centre
of the map where the gravity was weak and that is where things got tremendously
cool.
If you know Lawbreakers at all, then you will know that the
game is all about movement, but more specifically movement in the spaces where
gravity is a little wonky and if you don’t pay attention you might find
yourself moving in a direction that you never planned to. These sections are
about momentum, if you stand still and jump, you may find yourself jumping up a
little higher than normal, before you float back down, if you try to run and
jump, you will cover a little more distance within the space, however if you
are moving at true speed or jumping from a higher point, you can pull off some unquestionably
insane moves, letting you twist around and end up in a new position, either
planned or unplanned.
Given that the game mode was about scoring with a ball, it
would appear in the same spot, each time it did, but then rather than just be
ready to be collected, it had a field around it, that until it was gone, no one
could pick it up, however once you could, you needed to sprint to the opposing
teams goal and score. All the while, said opposing team would be doing all they
can to stop you, sometimes it was just straight killing you, other times it was
special moves that would have strange effects, until they killed you. When I
was carrying the ball, I noticed that I could shoot still, in fact all my
movement options were present, something that some games remove, so I could
keep myself alive if my other team members were busy elsewhere.
At the end of the first round, I came second in our team for
kills, but first in scores and while we did not make it to the required 8 to
win, in the end we had more points than the other team, so it did not matter.
At this point, everyone else playing was swapped out for new people and I then
selected my next character to play again and now that I knew what I could do, I
went for it and at the end of the round, which my team won by collecting the required
number of points, I was the MVP, because I scored the most points and had the
most kills, a result which made me very happy.
What really has my attention with Lawbreakers, is not the
maps, the modes or even the characters, it’s the gameplay, far too often you
need to spend a dozen hours minimum in a multiplayer game in order to get good
as people say, but when you review games, sometimes time is not something you
have a lot of. Lawbreakers showed me in less than 20 minutes that the game is
perfect for a pick up and play session, of course with other modes, it might
require 25 minutes, I kid, but the result is that I want to play more.
Luke Henderson